
GP
10
GS
0
MPG
16.3
PPG
4.1
RPG
6.4
APG
0.8
SPG
0.3
BPG
0.8
TOV
0.9
FG%
69.6
3P%
0.0
FT%
60.0
Defensive impact: contests, steals, rim protection, versatility
How hard a player's offensive role is — separating easy-efficiency from high-burden creation
Whether player value transfers across different contexts, roles, and lineups
Clutch impact on team wins — close games and high-leverage moments
σ 1.9 pts · last 10G
| 2 |
| -2.1 |
| 5 |
| 0 |
| 100.0 |
| 0.0 |
| 12 |
| Tough |
| 1 | 2 | -2.1 | 2 | 1 | 100.0 | 0.0 | 11 | Tough |
| 1 | 2 | -2.1 | 5 | 1 | 0.0 | 0.0 | 19 | Tough |
| 1 | 6 | +1.9 | 6 | 2 | 75.0 | 0.0 | 16 | Neutral |
| 1 | 6 | +1.9 | 15 | 0 | 66.7 | 0.0 | 32 | Neutral |
| 1 | 6 | +1.9 | 8 | 2 | 66.7 | 0.0 | 22 | Neutral |
| 1 | 3 | -1.1 | 4 | 2 | 33.3 | 0.0 | 13 | Neutral |
| 2 | 3.5 | -0.6 | 7 | 0 | 75.0 | 0.0 | 13 | Neutral |
| +8 |
| 2026-03-03 | 16 | 6 | 6 | 2 | 1 | 1 | 3-4 | 0-0 | -7 |
| 2026-03-01 | 11 | 2 | 2 | 1 | 0 | 0 | 1-1 | 0-0 | -10 |
| 2026-02-28 | 13 | 3 | 7 | 0 | 1 | 0 | 1-2 | 0-0 | +4 |
| 2026-02-26 | 13 | 4 | 7 | 0 | 0 | 0 | 2-2 | 0-0 | +8 |
| 2026-02-24 | 22 | 6 | 8 | 2 | 1 | 2 | 2-3 | 0-0 | +11 |
| 2026-02-21 | 32 | 6 | 15 | 0 | 0 | 4 | 2-3 | 0-0 | +13 |
| 2025-10-29 | 12 | 2 | 5 | 0 | 0 | 0 | 1-1 | 0-0 | -21 |
| 2025-10-27 | 11 | 7 | 5 | 0 | 0 | 0 | 3-4 | 0-0 | -5 |